Chapter 794 The Importance of Execution
The lineup is basically finalized, and the lineup of Big Turtle is relatively violent.
The choice for the top lane is Ornn, the jungler gunman, the mid laner adds a hand of cards, and the bottom lane is the duo of Aphelios and Thresh.
This looks like a combination to create an advantage online.
As for the cards, there is a support hand, and the ability can still be ranked among the top in the mid lane.
On the other hand, the opponent's DRX lineup is more or less passive.
Their lineup may not really be able to do much in the early game.
The choice for the top lane is weapons, because once a hero like Ornn appears, don't think about finding someone to fight with him, because you can't beat him.
And it’s a bunch of meaty ones, so it’s really better to choose a hero and develop against him, so Jax is the biggest choice.
For junglers, it’s Leopard Girl. As I said before, she wants to compete with a male gunner in the jungle.
Galio in the middle is completely a snake oil, and there is no disadvantage when facing cards. If you have support, then I will also have support.
The bottom lane is Senna plus Tahm.
It's this bottom lane combination that makes Chen Ze a little confused. Isn't this lineup a purely developmental lineup?
Why choose this way?
With this lineup, after less than 25 minutes, it may not be able to exert any advantage.
And in the early stage, you will definitely be beaten by the opponent online.
Even if the jungler comes, it will have no effect.
DRX does have adequate control, but damage in the early stage is a problem. For example, if Leopard Girl goes to catch the bottom lane, they may not be able to catch anyone.
Because of the presence of Thresh, their attack was no longer proactive.
You can definitely fight back if something goes wrong.
When the opponent's skills are at par, if the male gunman appears again at this time, it will be a pure harvest.
The most confusing thing about this lineup is that the top jungler and bottom lane are both growth lanes. This is too dangerous.
In the early and mid-term, he basically has no combat capabilities. If he is caught and fails to dodge, he will die. If he dodges, he will die.
Since we have chosen so many growth-oriented heroes, we should at least come up with a slightly stronger jungler or mid laner to help the top lane and bottom lane overcome the difficulties. If we continue like this, DRX will be able to blow itself up.
"The Tigers' lineup is very fierce in the late game. They were able to stabilize in the early game before, but basically they were killing randomly in the late game."
Uzi raised his glasses and said, seemingly optimistic about DRX's lineup.
But Uzi immediately said: "But this lineup doesn't have any hard-to-open fights. In this case, it is very passive. They are basically backhand heroes, and basically Jax can't jump to the opponent's back row. .”
This analysis is correct. As the saying goes, Jax and Ornn are heroes who restrain each other on the top lane.
Ornn's W may effectively avoid the weapon's counterattack storm, which means that the control skills that Jax relies on for survival will no longer work.
Let's look at Jax again. Jax's counterattack storm is very powerful. Basically, when fighting Ornn, all the fragile effects can be avoided.
This depends on the top orders on both sides, who is more detailed.
The position of top laner is where you fight for control. Unless the hero's restraint attribute is too powerful, otherwise, it is basically useless.
"This game depends on how the Tigers crack the operation of the big turtle. If the operation is avoided, they will basically be invincible. Their late-stage lineup will basically not allow anyone to play."
At this time, Chen Ze murmured.
Indeed, the strength of this lineup is simply indispensable, with Senna's ultra-long-distance output environment and Jax's ability to cut into the back row.
Coupled with Galio's team-starting and protective abilities, as well as Tahm Kench's protective abilities, it can be said that it will be difficult for Senna to die in the later stages.
The game started. In the early stage, everyone was developing smoothly, but the big turtle knew that they couldn't sit still and wait for death. The front was still a bit boring, and there was basically no fighting.
However, it is worth mentioning that the big turtle's bottom lane has been pushing the lane crazily, and the vision in the jungle is also very sufficient.
The execution ability of the big turtle can be seen from this moment. There is no problem in terms of vision. Even if he misses a few knives in the bottom lane, the vision in the jungle will light up.
Moreover, Big Turtle's bottom lane is a strong lane, and the opponent's bottom lane duo has always been losing ground. Basically, it has no power to fight against Big Turtle.
Choosing Seine Tam, he basically has no offensive ability. It's already good if he doesn't get pressured.
Moreover, the Tigers' jungler has found many opportunities, but every time he comes, he has a vision. This is why the big turtle is strong.
Because playing games and being a human being must be greedy, it is difficult to make a choice when replenishing troops in the lane and looking for vision.
It must be uncomfortable to see these few soldiers not being replaced.
But the people of Big Turtle are different. It’s not just the bottom lane, but everyone is like this. Even if they miss the target, they must do what they should do.
This is their terrifying execution ability.
I guess no LCK team can do what they do.
This is why Chen Ze believes that the big turtle is their most powerful opponent.
If some changes are not made in decision-making, it will basically be unsolvable.
Whether a team is strong or not depends not only on the individual abilities of the players, the cooperation of the team, and the BP of the coach, but the remaining point is the execution strength of the team.
It is this execution intensity that often determines the critical moment.
For example, at this time, the middle lane is fighting, and our jungler is farming crabs.
At this time, the mid laner called the jungler and motioned for him to come over and catch someone.
At this time, regardless of whether our mid laner is at a disadvantage or an advantage, if the jungler comes over, he can at least catch a flash.
If the details are in place, it may not be too much to make a flash appearance.
But there are many junglers who want to take away the river crabs because they are fighting them, and then come back to fight.
This idea is wrong. In fact, the jungler also knows that it is best to go to support at this time, but he just can't let go of this wild monster.
This is the importance of execution. If the execution of Lu Du can be improved, there will be no problem at all.
A good jungler with strong execution will give up the crab in an instant and come to the middle to provide support.
Junglers with poor execution will wait until their own wild monsters are finished before choosing to come over to support them. This idea is wrong.
If the mid laner dies at this time, or the best opportunity to kill the opponent is missed.
The jungler is to blame. Although this kind of problem is trivial, it actually happens often in professional leagues!