Infinite Legendary Equipment in the City

Chapter 122 The Ultimate Rune of the Domination System

After clearing his mind, Li Rui opened his rune page.

The dark red [Master] rune magnified in front of his eyes, carrying the aura of iron and blood.

[Greedy Hunter], [Spiritual Hunter], [Ruthless Hunter], [Ultimate Hunter]

The detailed introduction of the four talent runes appeared in front of him, and Li Rui gradually narrowed his eyes.

In the game, there are at most 6 hostile heroes in a game, but in reality there are far more than six heroes. Li Rui has always suspected that the last rune of the [Master] series can break through the upper limit of the number in the game.

But what was displayed in front of him was a weakened version of the rune!

【Greedy Hunter】

A portion of the damage done by your abilities will be converted to healing for you.

Healing Percentage: 2.5%+1%×Bounty Hunter Layers

Each time you participate in a kill of an enemy hero, you will earn a charge of the Bounty Hunter effect.

AoE skill: Healing effect will be reduced to one-third.

Current layer number: 0/5

【Spiritual Hunter】

Provide active equipment cooldown reduction (including jewelry effects), the amount is equivalent to 15% + 1% × bounty hunter layers.

Each time you participate in a kill of an enemy hero, you will earn a charge of the Bounty Hunter effect.

Current layer number: 0/5

【Relentless Hunter】

Provides an additional movement speed bonus equal to 8+8×Bounty Hunter stacks.

Each time you participate in a kill of an enemy hero, you will earn a charge of the Bounty Hunter effect.

Current layer number: 0/5

【Ultimate Hunter】

Your ult gets 5% cooldown reduction plus 1% x Bounty Hunter stacks.

Each time you participate in a kill of an enemy hero, you will earn a charge of the Bounty Hunter effect.

Current layer number: 0/5

"System, is the maximum number of bounty hunter layers 5?"

Li Rui asked a little unwillingly.

If this is the case, the value of [Domination] will be greatly reduced!

"Level 1 has a maximum of 5 layers. Every time you upgrade to a level, the upper limit of layers will increase accordingly."

The words of the system made Li Rui's eyes shine. He had forgotten that talent runes can also be upgraded!

Then these runes are magical skills in the later stage!

More than 100% skill damage blood sucking, almost zero active equipment cooldown, infinite superimposed movement speed, and the most perverted... no cooldown time big move!

Thinking of this, Li Rui showed a yearning smile on his face.

But the conscientious system immediately jumped out and poured cold water on him.

"The host's understanding of cooling reduction is a little misunderstanding. The law of reality cannot support the percentage reduction in the game. After the rules are adjusted and adapted, you can understand the cooling reduction here as increasing the recovery speed!"

"What does it mean?"

"The system can't tamper with the underlying rules of the plane. System skills are the same as real skills. After use, there needs to be a recovery time, and the cooling reduction is to increase the recovery speed!"

"For example, if you can recover 10% of the progress of the ultimate move every day, and the cooldown of the ultimate move can be completed in 10 days, if you have 100% cooldown reduction at this time, then your daily recovery speed will become 10%×(1+100% ), which is equal to 20%, and the big move can be completely cooled in 5 days."

"That means the cooling time can exceed 100%!"

"Yes."

"Then is there still a 40% cooldown limit in the game?"

"No, theoretically you can superimpose the cooldown infinitely! In addition, the recovery speed is also affected by the state of the host, and performing certain exercises can speed up the cooldown."

Huh~

After a long breath of relief, Li Rui didn't know whether to be happy or worried.

It seems to be a good thing to be able to stack cooldowns infinitely, but it can't be reduced by a percentage, which is a bit uncomfortable.

It can only be said that this system is really hot chicken, even the underlying rules of the plane cannot be tampered with, bad review!

If I can reset the cooldown to zero, then I can play Unlimited Firepower!

With his mouth pursed, Li Rui complained secretly in his heart.

The only good thing is that he noticed that [Relentless Hunter] increases the movement speed, not the non-combat state movement speed.

This means that once in combat, his movement speed will not slow down at all!

This is an epic enhancement!

I just don't know how much the system's 8-point value will increase in reality?

Li Rui's mouth watered as his mind wandered back and forth on these four runes. He really wanted to activate them all!

Each one is a magic skill!

But only one rune in the same row can be selected. Li Rui struggled for a long time, and the first one ruled out [Spiritual Hunter].

The ghost knows when he will get the first piece of equipment with an active effect, and this rune will have no contribution in a short time.

The second one excluded is 【Ultimate Hunter】.

The cooldown of [Feast] is affected by the digestion speed of the devoured life.

Before the upper limit of HP swallowed by the [Feast] skill is completely digested, the cooling time is frozen.

Besides, the 5% cooling reduction, in the early stage... is really better than nothing, far inferior to the reduction provided by any cooling equipment.

Under the premise of being able to stack infinite cooldowns, the value of this talent has decreased.

What really troubled Li Rui was [Greedy Hunter] and [Ruthless Hunter].

Skill blood sucking and movement speed!

Both of these are what he wants!

As a fatan, if he can absorb blood with a certain strength of skill, as long as he can't kill him instantly, all enemies will be his blood bank.

Imagine, the enemy painstakingly planned, worked hard, sacrificed half of his teammates, and finally beat him to residual blood. With a [wild scream], the enemy found out that his blood was full back in despair!

Shrimp and pig heart!

The persuasion effect is top-notch.

But movement speed is also a very important attribute.

Facing his peers before, there were not many who surpassed him in agility, and Li Rui was a little proud of his moving speed.

But as the enemies he faced became stronger and stronger, he found himself becoming more and more "cumbersome"!

As a tank, what are you most afraid of?

It is to be kited infinitely by others!

If you can't catch up or run away, no matter how thick your blood is, no matter how high your attack is, if you can't touch the enemy, then you are a tough guy.

Can only be played to death by others!

And a big bug that is sprinting and rushing towards your face with justice and glory, no matter how nimble the enemy is, the liver will tremble.

It just so happens that 【Relentless Hunter】has received an epic-level enhancement, and the movement speed will not be reduced when entering the combat state.

After pondering for a moment, Li Rui finally lit up the [Ruthless Hunter] rune!

The cooling time of the hero skills in the early stage is too long, and a set of dozens of points of healing benefits is of little value to him.

Those who can second him can still be second, and those who can't second him don't lack this kind of treatment.

As long as Xiao Wei has enough mana, [Meow Dance Brilliance] can recover nearly a hundred points of health in one second!

Although the future prospects are unlimited, it can only strengthen his frankness and cannot make up for his fatal weakness.

Movement speed is his biggest shortcoming now.

It's fine if you can't catch up with Luo Li, but if you can't even catch up with Huang Juncai, then he is really not far from death!

Chapter 123/1365
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Infinite Legendary Equipment in the CityCh.123/1365 [9.01%]