Horrible! Actually Playing This Kind of Game!

Chapter 384 288 The Fear of Being Dominated by Monsters

Chapter 384 288. The fear of being dominated by monsters

This is a dark and damp cave.

Erwin Aaron woke up from his sleep.

The walls of the cave were covered with moss, and some unknown small animals were rustling for food in the corners. There was a musty smell in the air that made people feel suffocated.

Before the game starts, standing in front of the protagonist is a bearded old man holding a staff.

If you talk to him, he will tell you basic information about the world:

On this continent called Nomel, there are three main powerful countries:

Kingdom of Stars, Empire of Bright Moon and Federation of Iris.

The Kingdom of Stars is located in the eastern part of the continent.

The people of Star Kingdom advocate freedom and equality.

The king of the Star Kingdom is a young woman who has won the respect and love of her people with her wisdom and courage.

The Haoyue Empire is located in the west of the mainland and is a country known for its military strength.

The people of the Haoyue Empire are tenacious. They believe that only through unremitting efforts and fighting can they protect their homes and loved ones.

The king of the Haoyue Empire is an older man. With his firm determination and strong leadership, he leads the Haoyue Empire to prosperity and strength.

The Aires Federation is located in the southern part of the continent and is a country that focuses on commerce and trade.

The people of the Aires Federation are resourceful and flexible. They believe that only through continuous innovation and development can the prosperity and strength of the country be achieved.

The leader of the Iris Federation is a middle-aged woman. With her unique perspective and forward-looking thinking, she leads the Iris Federation to new heights.

The Federation is not so much a country as it is composed of many small countries or tribes, but these tribes and countries are unified under the framework of this agreement and follow common laws.

Therefore, the overall structure of the Iris Federation will be looser.

Although these three countries have their own characteristics, they all have a common goal, which is to protect their people and homes and maintain world peace and stability.

Later... a war broke out between them, which continues to this day.

In fact, Hirosawa Furukawa cannot remember these contents, and the development team has no intention of letting players remember them in words. They just use the old man's words to pave the way for the first time. Later, they will gradually understand the composition and structure of the entire world in the game. the truth.

After the conversation was completed, the old man naturally issued a task to the male protagonist.

In the game, the protagonist's name is Erwin Aaron, who comes from the Kingdom of Stars and is a member of the country's vanguard team.

Now the three countries are in a melee, and Erwin accepts the mission to attack the Ice Wolf Fortress.

Next, the game enters the novice tutorial part.

The novice guide is actually quite simple.

First, you are guided to use the joystick to move forward, backward, left, and right, and the right joystick to steer.

Since the game camera usually has a fixed 45-degree overhead angle, the right joystick does not change the player's field of view, but only serves to rotate the direction of the character itself.

In other words, in a game like "The Witcher: Devil's Egg", the perspective is completely different from the "Princess Mononoke" that Hirosawa Furukawa previously experienced.

The main perspective of Princess Mononoke is a third-person tail-chasing perspective, which means that you always keep a certain distance and angle from the protagonist. Looking from behind him, you are more looking at the character's butt.

In "The Witcher: Devil's Egg", although the male protagonist always remains in the center of the screen and the scene will move with the movement of the character, in general, you can see the whole body of the character.

It can also rotate 360 ​​degrees on the spot by controlling the joystick, and the whole person can be observed in all directions.

It's just that this perspective is more like God's perspective, looking down from the air.

In order to look better in this perspective, pokeni also changed the figure of the male protagonist.

In "Princess Mononoke", due to the flat perspective, the characters can be made closer to the appearance of ordinary people. Both Ashitaka and Princess Mononoke are actually thinner types.

But from a bird's eye view, this figure doesn't look good.

It will look like a bamboo pole, or a big nail when viewed from above.

Under such circumstances, the male protagonist of "The Witcher: Devil's Egg" has been greatly [strengthened]. He is particularly strong, with a rebellious square face and large muscles. , the upper body is relatively strong.

Carrying on his back is still the large sword that is the symbol of a demon hunter. It is almost as tall as a man, wide and big.

The hero's upper body was wearing iron armor, but his two thick arms were exposed, with large muscles bulging out.

There was a red shawl hanging diagonally on the shoulders. The shawl was tattered and looked a bit old.

Generally speaking, the first impression given by the male protagonist Erwin is——

This guy is definitely a powerful warrior.

He would never be associated with magic or wisdom.

However, the male protagonist's face is very Japanese, and after being softened, it becomes a clear-faced image.

There seems to be a strange inconsistency.

He obviously has a soft-looking face, but he has a burly muscular body.

This cave is a secret mountain path leading to the Ice Wolf Fortress. Although there are few enemies, there will be no situation where there are no guards at all.

Go up a little from the bottom of the cave.

On the steps above the cave, there are two fully armed guards wearing armor. They hold broadswords and rush towards the male protagonist when they see him.

At the same time, bubbles popped up above the head of one of the guards:

"Enemy attack! How can people from the Star Kingdom appear here?!"

He was extremely surprised, as if he didn't expect that there would be enemies from the Star Kingdom here.

Then he entered the combat teaching part.

Although as an old player, Furukawa Hiroze has basically mastered the skills of the demon hunter, but the novice teaching is also an indispensable part, at least to see if there are any changes.

The combo teaching appeared on the screen.

For normal attack, press the Y key to slash horizontally, and press the B key to stab forward.

The A key is rolling, and you can dodge the enemy's attack by rolling.

Just like in "Princess Mononoke", if you press the R key, you can lock the enemy, and the RT trigger key will automatically switch to a long-range weapon for aiming.

These two systems are similar in some aspects.

However, in Demon Hunter, there are different rules. In the character column, players can configure and upgrade skills for the protagonist.

After configuring the skills, there will be a certain key sequence to trigger.

For example, whirlwind slash, YYY.

Jump slash combo, BBB.

Horizontal slash, followed by floating jump slash, is YBY.

These are all for players to remember the combination, and the more you get the more gorgeous the skills you get later, the higher the damage you can deal.

When using skills, players also need to consider the combination of different skills to achieve better results.

Now Furukawa Hiroze is still a novice at LV1, so the combos he can use are only YYY's whirlwind slash and BBB's jump slash combo.

You can't use long-range attacks without obtaining long-range weapons. Of course, you may also get magic in the later stage to open more skill options.

The first soldier rushed over, and Furukawa Hiroze was just imagining.

The soldier was hit by the big sword and was stunned, and retreated repeatedly.

His health was instantly reduced to black, and it was directly at the bottom.

Cut.

Split into two.

The effect was explosive!

The body of this guy was directly cut into two by the male protagonist.

Furukawa Hiroze was stunned when he saw this.

"Wow!"

Furukawa Hiroze didn't expect that there would be such a wonderful death animation.

Yes, in this game, in order to enhance the sense of attack and let players get a more important and exciting experience, a lot of death animations were made for the enemies in the game.

This part actually consumes a lot of work for programmers and artists.

However, the advantage is that it can bring players a strong and impactful visual effect.

Of course, in addition to the death animation, there are also special effects, stiffness, and various senses of attack, which can also enhance the positive feedback of players.

The first two soldiers given in the novice tutorial are generally not very strong, which is equivalent to training and familiarizing with skills.

So it was quickly solved by Furukawa Hiroze.

It's normal to think about it. I have experienced countless action games and started playing since the Demon Hunter era. If I can't even pass the novice level now, wouldn't it be very embarrassing? !

After defeating the two guards, a crossbow fell on the ground.

Next, you can use long-range attacks.

This part is also familiar to Furukawa Hiroze.

Players who have been tempered by "Princess Mononoke" have more or less the potential to become combat masters.

After walking a few steps forward, there is a stone bridge in the cave. Two guards stand on the edge of the grass opposite the bridge. Torches are inserted on the cave wall, illuminating a corner.

According to the instructions, Furukawa Hiroze needs to use a crossbow to kill the opponent, or lure the opponent over.

In the game, the camera is freely controlled by the system. Players cannot rotate it through the right joystick, but they can rotate the right joystick source to perform micro-operations.

This is also a new operation mode developed in Demon Hunter Demon Egg.

Left joystick, walking, right joystick, character rotation, the two work together to allow the character to walk in different directions, and can also rotate on the spot to release directional skills.

The playability of the game instantly increased a lot.

Especially when using a crossbow, this thing is fired towards the direction the protagonist is facing, so you can stand still and control the direction by flicking the right joystick.

After firing several rounds in a row, Furukawa Hiroze can be said to be able to master this weapon flexibly.

And the difference between "Monster Hunter: Devil's Egg" and "Princess Mononoke" is that--

In the case of a top-down perspective, although the field of view in front will become narrower, a circular wide field of view centered on the protagonist is obtained.

At least enemies coming from the back and the left and right can be discovered at the first time.

This setting actually reduces the difficulty of the game to some extent.

So Furukawa Hiroze plays very smoothly.

...

The operation on PS is completely different from the game on MD.

The joystick operation alone is much smoother.

The vision is also much wider.

It is wise to choose the PS platform.

Furukawa Hiroze thought.

After walking forward for a while, the light in the cave became darker and darker. Only the torches on the wall illuminated a certain range, plus the protagonist's own vision.

The weird and terrifying atmosphere was directly pulled to the maximum.

Furukawa Hiroze and Xuezhu Junna sat in the same place, watching the TV nervously, not daring to breathe.

It was as if something would jump out of the picture at any time.

After moving forward for a while, Furukawa Hiroze found the enemy.

Pulling out the giant sword on his back, Erwin launched an attack without hesitation.

Let you see what a god of war is! ! !

Just after walking two steps, he was about to reach the front of the soldier, and at this moment, a shrill cry came from the cave.

A black shadow fell from the sky.

Jumped directly on Erwin's face.

"Ah!!!"

Furukawa Hiroze almost scared the handle away.

Yukitake Junnai beside him also let out a low cry.

It turned out that a humanoid monster with a lizard tail jumped down from above.

This guy landed on Erwin and started biting him without saying a word.

Furukawa Hiroze only reacted at this time.

But it was too late, and his blood volume was instantly gone by more than half.

At this moment, the lizard man alarmed the guards in front, so the two guards also drew their swords and rushed towards Erwin.

After several fights, Erwin screamed and fell to the ground.

The first big one appeared on the screen——

[YOU DIED].

Ah~

Damn it!!!

Furukawa Hiroze held his head and couldn't believe what had just happened.

Where did this guy come from?

Is there any mistake?

Who designed it like this? It's too insidious. He actually jumped down from above?

Is this designer a little dark?

What should I do.

The boast I made in front of Junnai.

Now it's completely slapped in the face.

He died in front of her.

Furukawa Hiroze turned his head stiffly, like a puppet.

He forced an ugly smile at Yukitake Junnai.

“I was careless.”

“I didn’t expect them to fall from the sky.”

Beside him, Yukitake Nao smiled secretly with her hands covering her mouth, without any mockery, but stretched out her hand and made a gesture of invitation, indicating that Furukawa Hiroze should not care about her and continue playing.

“This setting is really unexpected. There should be no problem next time.” Yukitake Junnai encouraged him beside him.

Ah~

Is this the feeling of a game companion encourager? !

Starting from the resurrection point again, this time Furukawa Hiroze was careful and finally figured it out——

It turned out that when he walked over, he could see the lizard man crawling on the wall, motionless, with only his head left.

If you don’t look carefully, you won’t notice it.

Moreover, this perspective is designed to be particularly sinister. When you walk along the road, there is a large stalactite hanging above. Once you walk behind the stalactite, you can't actually see the lizard monster.

Just now, Hiroshi Furukawa was like this.

However, you can't say that they are deliberately messing with you, because it's your own fault for not discovering it. The hidden details in the game can make you discover the existence of this monster.

It's really abominable! !

Damn Miyazaki Hidetaka.

Now Hiroshi Furukawa finally remembers his name.

This time, Hiroshi Furukawa was very careful, taking one step at a time, and looking around with his eyes rolling around, not only observing the protagonist's surroundings, but also looking at those possible objects lurking in the shadows.

After defeating these enemies, Hiroshi Furukawa passed smoothly, and then the terrain in front gradually became higher.

Like a spiral staircase, Hiroshi Furukawa followed the stone road surface and meandered upwards.

This section of the road made my heart beat inexplicably, and I always felt that something would happen.

And the most amazing thing is that when Hiroki Furukawa stepped onto the spiral stone steps, the camera in the game also rotated.

Provides a better perspective.

"Wow, so this is how it is designed."

Compared with the previous Demon Hunter, the design of the game space of this generation of Demon Egg is completely different.

It expands the spatial dimension from the original two-dimensional to three-dimensional, that is, the three-dimensional space in the vertical direction, and has been widened.

This is the first time in Hiroki Furukawa's entire gaming career.

Although there are also undulating terrain in Princess Mononoke, there is basically no spiral rise, and most of them can be projected onto a plane.

There will be no sudden monsters falling from the sky and landing in front of you, scaring you.

From this point of view, the new producer Hidetaka Miyazaki is a little different.

However, it is precisely because Hidetaka Miyazaki makes full use of the entire three-dimensional space that Demon Hunter 2 is very different from the previous work, giving people a very novel experience.

In the past, when you were playing 2D games, because it was a two-dimensional game, you didn’t need to observe carefully when walking, and you wouldn’t think of designing gameplay based on depth. But now, the players’ inherent cognition has been completely broken.

It makes people realize that danger is everywhere.

There is no absolute safety in the game.

Just like there is an unwritten rule in the original horror movies-

The quilt and bed are absolute domains, and ghosts cannot enter.

But the director later broke this rule and let the ghost pull the quilt open. In this way, the sense of horror naturally rises to a higher level.

Because the [absolute domain] has been broken, there is no longer anything safe in this world.

The current demon hunter, Devil's Egg, is doing such a terrible thing.

Furukawa Hiroze couldn't help but be a little surprised-

Is this Hidetaka Miyazaki? !

Circling all the way up.

On the walls of the cave, you can see densely packed strange lizardmen crawling.

They are called lizardmen only because they look like lizards and have tails, but their whole bodies are humanoid. They are just lying on the wall to rest, as if they are fully alert, waiting for the arrival of the enemy.

Of course, a large part of this is fake.

Otherwise, the performance of the game can't stand it.

The so-called fake is the art on it, not the specific model.

It will not attack the player, it is just an atmosphere, so you can see from the picture that many lizardmen are actually much smaller, and they don't seem to have much attack power.

However, this scene, which is real and fake, can give players an unexpected psychological shock.

"So scary..." Xuezhu Junna complained beside.

...

During the process of climbing the spiral staircase, the camera rotates very comfortably and naturally.

The top-down perspective game does not need the free perspective of Princess Mononoke. When the camera is fixed, if you use a circular staircase to arrange the level, then as the character moves and climbs, there will naturally be a side that cannot be seen and will be blocked outside the camera.

Because the outside part is the cave wall.

The cave itself is very high, unless your camera can penetrate, the sense of disharmony will be even stronger.

In Pokeni's "Monster Hunter: Devil's Egg", the camera is automated, and the system rotates as the scene changes.

The entire transition was very smooth and natural.

Hiroze Furukawa did not feel uncomfortable at all while walking.

He was even shocked by the terrifying scene of the lizardmen climbing on the rock wall being exposed to his vision due to the rotation of the camera.

Here Paradox applied a very advanced processing method that only a time traveler like Qing Zhiyuan could think of -

Regional lens.

In other words, the entire game scene is divided into several areas, and corresponding cameras are arranged in each area.

Such cameras have certain rules and are adjusted according to planning needs.

For example, the rotation of the spiral staircase you see now.

In fact, a regional lens is laid on each floor of the stairs. This area is a fan-shaped bottom, a three-dimensional model with a certain height, which is not visible to the player.

Then set the initial camera angle at the entrance, and set another camera angle at the exit. The program automatically converts the angle difference between the two, and then divides it equally into this fan-shaped module.

So when you walk from one end of the stairs to the other, the rotation of the entire camera is a very smooth and uniform transition.

In addition, Qing Zhiyuan also asked the programmers to develop various camera modes.

For example, instant cut camera, over-the-shoulder camera... and so on, and open the camera priority to the planner for configuration.

Under normal circumstances, the default camera of the game is a 45-degree overhead view, but sometimes you can set other angles in the area as needed to give the camera a higher priority, and then it will naturally become that camera mode.

In some special scenes, different camera perspectives will bring completely different experiences to the battle.

Although Furukawa Hiroze is just an ordinary player, he is also a programmer after all.

So you can think while playing the game.

The more you think, the more incredible it feels.

The programmer ability of Paradox and the design ability of the planner are too powerful, right?

When Furukawa Hiroze was concentrating on the monsters hanging on the wall that could attack at any time, he had unknowingly come to a rock platform.

And when he passed this intersection, a knight in heavy armor in front of him shot an arrow directly at him.

"Ah!!!"

Furukawa Hiroze was so scared that his hand trembled, and the controller almost flew out.

He was caught off guard.

Immediately afterwards, several lizardmen above also jumped down and surrounded Erwin.

In less than two seconds, Erwin screamed again and fell in a pool of blood.

What? ! !

Furukawa Hiroze covered his face, and couldn't believe what was happening in front of him.

He focused all his attention on the wall, but the knight standing on the platform in broad daylight could not see it.

All this must have been designed.

The planner had long guessed that the players would focus on the wall when they came here, so he gave such a trick.

All the psychology was controlled.

Damn it! ! !

So insidious!

So insidious Hidetaka Miyazaki! ! !

horrible!

This game...

Inexplicably, Furukawa Hirose was reminded of the fear of being dominated by the monster in "Princess Mononoke".

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There is another chapter tonight

Chapter 395/715
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Horrible! Actually Playing This Kind of Game!Ch.395/715 [55.24%]