Chapter 146 The Dog-Headed Man Clan
What the owl saw was a bloody battlefield. One side of the wooden stake fence, which was obviously made of shoddy materials, was in pieces and had many gaps. On this broken wall, two camps were fighting desperately.
One of the two camps was naturally the target of Tyrande and her team, the dog-headed people in the dog-headed tribe, and the other side, Yu Fei also quickly recognized it - isn't this the Setes tribe? Yu Fei thought about it. That's right, Gargant's tribe is in the west of the Warcraft Mountains, and the Warcraft Mountains and the Windwhispering Forest are in the same north-south direction, that is to say, the Setes tribe that jumped out of the Windwhispering Forest and attacked the Stone Tribe should live in the west of the Windwhispering Forest.
However, I didn't expect that the Setes tribe had a big appetite. While attacking the local forces of Eslaze, they also fought in the Windwhispering Forest. Aren't they afraid of being caught in a two-front battle? But if you think about it again, it is true that the descending races in the Whispering Wind Forest cannot unite with the local races, so there is nothing wrong with fighting on two fronts.
The behavior of the Setes tribe gave Yu Fei an inspiration. He can first use the area of the Whispering Wind Forest where he has cleared the wild monsters as a base, and at the same time expand to the human world and other places in the Whispering Wind Forest. Anyway, there is no need to worry about the enemies on both sides uniting, and there is a lot of room for maneuver.
It just so happens that the newly trained soldiers at the Ancient Tree level cannot be directly trained to the elite level by spending more energy, wood and time like the current archers and huntresses. The Whispering Wind Forest can be a place for the newly trained units to be promoted. In addition, the wild monsters descending in the Whispering Wind Forest can also be selected to be absorbed into the Night Elves to enhance the strength of the Night Elves.
Like the original forest wolf, now the Wild Wolf tribe, don’t they have an important position in the battle sequence of the Night Elves? Even after the emergence of the night elves' own melee units such as mountain giants and claw druids, the role of the wild wolves is still indispensable.
It should be mentioned here that after a period of growth, the wild wolf cubs now have the strength of adult wolves. The current combat power of the wild wolf tribe has expanded to more than 140, and it is still a force that cannot be underestimated under Yu Fei's command.
Yu Fei discovered that the evolution of the wild wolf can be achieved by devouring the corpses of monsters-although the effect is not as good as the corpses of tree demons, but because of the large amount, not only did the original cubs surpass the strength level of forest wolves by devouring the corpses of monsters, and directly reached the level of wild wolves equivalent to the strength of about level 4 to 5, but some of the original wild wolves also evolved to the level of terror wolves.
Now the entire Wild Wolf clan consists of: one Wolf King Sacred Giant Wolf - no way, although there are many Warcraft corpses, it is not easy to evolve to the level of Sacred Giant Wolf. Until now, only the original head wolf is a Sacred Giant Wolf. Although this Sacred Giant Wolf has not advanced after devouring a lot of Warcraft corpses, it has also been improved to a certain extent at the eighth level. Yu Fei estimated that the current Sacred Giant Wolf and the Shadow Demon Tiger should not be at a disadvantage when they stand up.
There are also twenty Terror Wolves. Terror Wolves are equivalent to the peak strength of Eslazer Yunxiao. Twenty of them are a very strong fighting force. Speaking of Terror Wolves, we have to talk about the cubs of the Sacred Giant Wolf. The cub of the wolf king is the only one among the cubs that has evolved to the level of Terror Wolf in such a short time. The other Terror Wolves are evolved from the original Wild Wolf.
Is there also a bloodline problem in the evolution speed? When the wolf king cub evolved into a Terror Wolf, Yu Fei thought so. In addition to a sacred giant wolf and twenty terror wolves, there happened to be 120 wild wolves. Seeing that the number was suitable, Yu Fei simply organized the wild wolves into a team, with one terror wolf leading six wild wolves, numbered from one to twenty, so that it would be easier to command.
After the formation, the wild wolves were easier to command, and the combat power they could exert was naturally greater, which made Yu Fei begin to take seriously the wild monsters that he originally regarded as experience packs. In fact, there are many wild monsters that can be used by the night elves. For example, the amphibious murlocs that I just encountered, although Yu Fei hated them, Yu Fei had to admit that amphibious murlocs can play a big role in water battles.
Thinking of this, Yu Fei made up his mind. The next plan is to expand conservatively towards the human world while gradually unifying the Windwhispering Forest. If necessary, he can compromise with the stronger descending wild monster races in the Windwhispering Forest and let them join the night elves, expanding their territory while also strengthening their own strength.
In this way, while hunting the monsters in the Whispering Wind Forest and upgrading the ordinary night elf units, the strength of the night elves can be gradually strengthened, and the war with humans will be more confident. According to this idea, fighting on two fronts is very beneficial to the night elves.
Puff! My thoughts are going astray again! Yu Fei silently said two sins. Now he is investigating the situation of the kobold tribe. The implementation of the expansion plan is a matter for the future. Yu Fei quickly shifted his attention to the battlefield in the owl's vision.
Because the owl summoned by Tyrande's second-level reconnaissance is invisible, Yu Fei can investigate every position on the battlefield without scruples, so he quickly found out the specific strength of the two parties in the battle.
There are quite a lot of dog-headed people, about 350 of them. But among these 350 dog-headed people, there are more than 200 low-level dog-headed people of level one to level two. Among the remaining 150 dog-headed people, 100 are only level three to level four, and only 30 to 40 dog-headed people are level five.
The most conspicuous dog-headed person is a huge dog-headed person with a height of about five meters and a muscular body. This dog-headed person is waving a very thick iron chain in his hand, and at the other end of the iron chain is a huge iron ball with a diameter of about one meter, which seems to be directly cast on the iron chain. This should be the dog-headed person leader who is said to have mutated to level seven.
My goodness! Is this mutated dog-headed person leader too strong? Yu Fei estimated that the iron ball must be more than four or five tons, and this mutated dog-headed person leader really danced it vigorously, constantly smashing it at Setes on the opposite side. Yu Fei couldn't help but check the attributes of this mutant dog-headed man leader.
Dog-headed man chief: Level 7 wild creature
Attack type: Normal
Attack range: Melee
Attack speed: Fast
Attack power: ★★★★★
Movement speed: Fast
Armor type: Heavy armor
Armor: ★★★★★
Health: ★★★★☆
Mana: ★★
Skills: Hardened skin: Reduces 12 points of damage caused by normal attacks, with a minimum of 3 points of damage.
Charge: Consumes a small amount of mana to charge at a target within 5-100 meters at a very fast speed, causing a small amount of damage to the target unit and slowing it down to 50% for 10 seconds. The casting interval is two minutes.
Command Aura: Increases the attack power of friendly units within a 300-meter range by 25%.
Heavy attack: There is a 35% chance of causing additional ★★ damage and stunning the target for two seconds during the attack. Passive skill, no casting consumption, no interval time.
Angry Hammer: The Kobold Chief consumes a small amount of magic points to angrily swing his chain hammer at the surrounding enemies, causing less damage to enemies within a ten-meter range. The casting interval is one minute.
Great Power Smash: By consuming a small amount of magic points, the Kobold Chief's strength is temporarily increased, causing it to launch a very damaging attack, causing moderate damage to the target unit and stunning for 3 seconds. The casting distance is fifteen meters, and the casting interval is one minute.
The attributes and skills of this Kobold Chief are quite satisfactory. From the attributes, it can be seen that he is a strong melee unit. In terms of skills, two passive skills that are very useful for melee combat are hardened skin and heavy attack, an aura skill, a pursuit + damage control skill, a range attack skill, and a single attack plus control skill. The configuration is not bad.
However, if facing Tyrande, the only result is that Tyrande will shoot him to death from a distance. Even if the Holy Wolf fights it head-on, it can be easily solved.
Among the kobolds, Yu Fei saw some spellcasting units, which seemed to be kobold fortune-tellers, but they looked much weaker than the mutant kobold fortune-teller who had joined the night elves.
Kobold fortune-teller: Level 3 wild creature
Attack type: Piercing
Attack range: 300
Attack speed: Normal
Attack power: ★★
Movement speed: Normal
Armor type: Medium
Armor: ★
Health: ★★☆
Magic value: ★★
Skills: Slowdown: Consume a small amount of magic points to reduce the attack speed of a target unit to 75% of the original and the movement speed to 50% of the original for 10 seconds. Casting interval is 8 seconds.
Purification: Consume a small amount of magic points to dispel the favorable magic on the enemy unit and the unfavorable magic on our unit, and cause 300 damage to the summoned unit. Casting interval is 10 seconds.
Uh, this kind of kobold fortune-teller is so weak~~ In terms of attributes and skills, it is far inferior to the kobold fortune-tellers under his command. However, the deceleration skill is quite useful, and the cooldown time is shorter than the duration, which means that a kobold fortune teller can always control an enemy unit.
However, there are not many kobold fortune tellers, only about thirty in total, and Yu Fei is not prepared to capture these kobold fortune tellers - they are too weak to be used as miners.
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Huh, I finished coding under the urging of the network administrator, and the school Internet cafe was about to close, so I went back to the dormitory~~