Weird World: Choose the Zerg Base at the Start

Chapter 289 The Ultimate Zerg Soldier

The ultimate Zerg troop, the scorpion, has three special abilities: annihilation, black bee, and plague.

The names of these three special abilities seem to be consistent with the game, but the specific ability descriptions are very different from the game.

Wu Qing read it carefully and had a general understanding of the three special abilities of the Zerg scorpion.

The four special abilities of the Zerg Queen are already extremely powerful, and the three special abilities of the Zerg Scorpion seem to be even stronger than the Zerg Queen.

It was so strong that even Wu Qing was a little surprised.

The first special ability of the Zerg Scorpion, annihilation, to put it simply, is to restore the energy and status of the Zerg Scorpion by instantly killing a creature.

This is a very amazing ability!

The Zerg Scorpion can use the ability of annihilation to instantly kill the enemy. This ability is the same as the Zerg Queen's spawning ability. It is a rule-level sure-kill blow, which can kill enemies one star higher than its own strength.

And the sure-kill blow of annihilation has no waiting time, and the one who is hit will die instantly.

The reason why the ability of destruction is so powerful that it is stronger than the spawning ability of the Zerg Queen is that after killing a creature, it can immediately restore its own energy and status, so that the three special abilities of destruction, black bee and plague do not need recovery time, and can then launch a second attack.

Just looking at the ability description, the Zerg Scorpion can use the three powerful special abilities of destruction, black bee and plague almost unlimitedly.

Even in the absence of enemies, the Zerg Scorpion can restore energy and status by destroying Zerg and allies.

Ideally, a Zerg Scorpion can continuously use special abilities to destroy enemies or assist in combat.

Of course, in actual combat, this is unrealistic, and it depends on how to use such a powerful ability.

With the Zerg Scorpion, it seems that the role of the Zerg Queen's spawning ability has been weakened accordingly, and the ability of destruction and spawning has a certain overlap in external performance.

However, when Wu Qing learned about the other two special abilities of the Zerg Scorpion, he felt that the Zerg Scorpion's ability to destroy is not only to destroy the enemy, but its main function is to restore energy and status for the latter two special abilities.

The second special ability of the Zerg Scorpion, the Black Bee, can release a large number of spores to create a large number of micro-bugs similar to nano-bugs, thus forming a black fog area, which can hide the Zerg army and provide strong defense.

This is a strategic-level ability, somewhat similar to the light-attribute energy defense provided by the Mysterious Chariot of the Alien Race, and also somewhat like the Death Mist of the Skeleton Race.

The black fog area composed of countless micro-bugs can hide the army inside, making it impossible for the enemy to detect and remotely lock.

The enemy's long-range attack falls on the black fog, which can resist various types of attacks by consuming micro-bugs. This defensive ability is very powerful.

The enemy can enter the black fog area, but will be attacked by micro-bugs, which is the same as the Zerg puppy entering the defense range of the Mysterious Chariot and being attacked by light-attribute energy.

How strong is the black fog created by the Zerg Scorpion using the Black Bee ability in actual combat? It still needs to be verified in actual combat.

The Zerg army has the ultimate soldier, the Zerg Scorpion, which is like having an alien battlefield wonder, the mysterious chariot, and this wonder is unlimited in number and can be continuously produced as long as there are resources.

With this strategic ability, the Zerg army has an extra layer of powerful protection when facing the enemy's attack, and no longer needs to use its body to withstand various attacks.

This ability plays a huge role in large-scale wars.

The Zerg Scorpion uses elimination to eliminate the enemy, restore energy and status, and then uses black bees to continuously create black fog, adding a powerful protection for the Zerg army.

This is a wonderful tactic.

The third special ability of the Zerg Scorpion is plague. The ability is as its name suggests. The Zerg Scorpion releases plague spores, which can infect all life forms. No matter what form of life form exists, it will be infected when it comes into contact with plague spores.

Life forms infected by plague spores are like seriously ill, and their bodies weaken rapidly.

The speed of physical weakening is related to the relative strength of the enemy and our side. The stronger the life form, the stronger its ability to resist the plague.

But no matter how powerful it is, it will be affected. This is also a rule-level power, and there is almost no way to directly eliminate it.

It is precisely because this is a rule-level power that the duration of the plague is limited. After a certain period of time, the plague spores will automatically become ineffective.

The duration of the plague is also related to the strength of both sides.

If the enemy's strength is very different from that of the Zerg Scorpion, the plague can directly weaken the enemy to death.

When the strength of both sides is equal, the enemy will basically be weakened to the point of no combat power and at the mercy of others.

When the enemy's strength is much stronger than that of the Zerg Scorpion, the enemy's combat power will be weakened to a considerable extent.

This is another powerful strategic-level ability, a large-scale killing ability.

The Zerg Scorpion uses the elimination of the enemy to restore energy and status, and constantly uses the plague to infect the enemy. This style of play is a disaster for those weaker enemies.

The specific actual combat effect of the Zerg Scorpion still needs to be verified on the battlefield, and no conclusion can be drawn for the time being.

Another ultimate ground unit of the Zerg is the Mammoth. If the Zerg Scorpion is a strategic spellcasting unit, the Zerg Mammoth is a strategic melee unit.

According to the system description, the Zerg Mammoth is more than ten meters in size and looks like a huge ancient mammoth.

It is covered with a thick carapace. In addition to two indestructible main battle giant scimitars, the whole body is covered with various limb blades.

The whole body of the Mammoth is a combat weapon. In melee combat, it has the strongest attack, the strongest defense and the strongest vitality. It is the ultimate melee unit of the Zerg.

In the system's description of the Mammoth, its attack can easily break through the defense of one star higher than it, and its defense can easily defend against the attack of one star higher than it.

Even if there is a powerful attack to break its defense, it still has super vitality and recovery ability, making it very difficult to be killed by the enemy.

In the game design, the Mammoth is a Zerg tank-like soldier that stands on the front line to bear damage. It is also the strongest attacking force. Even the buildings with strong defense cannot withstand a few attacks from it.

These ability settings of the Mammoth have been reasonably realized in this world.

Wu Qing is very much looking forward to the battlefield performance of the Mammoth, a soldier that looks like an ancient behemoth.

The two ultimate flying soldiers of the Zerg are both the evolutionary forms of the Zerg flying dragon, and are a series of soldiers.

In the game setting, the positioning of the Air Guard and the Devourer is that one is the strongest air-to-ground ultra-long-range attack soldier, and the other is the strongest air combat soldier dedicated to air combat.

This is the limitation of the game setting. In the real world, it is impossible to be so absolute.

The system has also optimized the realistic settings of these two Zerg flying soldiers, making them more in line with the rules of this world.

The positioning of the Air Guard in the Zerg is a large-scale air beyond-visual-range attack soldier. The reason why it is called an beyond-visual-range attack soldier is that its range is much longer than that of the Zerg Destroyer, and the higher it flies, the farther it can hit.

As the ultimate zerg unit, it has two attack modes, one is a single-point attack mode for powerful individual targets, and the other is a coverage attack mode for a large number of group targets.

In single-point attack mode, the air guard has a strong killing power against targets with a higher one-star strength. For targets of the same strength level, it is basically destroyed with one strike, or even killed with one strike.

In coverage attack mode, the mixed explosion attack of the air guard has a stronger killing effect than the same-level zerg destroyer, and the attack coverage is larger. It can destroy a large number of weaker enemies, easily kill enemies of the same strength level, and have a certain killing effect on enemies with a higher one-star strength.

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Moreover, the two attack modes of the air guard are not only useful for ground attack, but also for air attack, but the effect of air attack is much worse than that of ground attack, and can only be used for emergency.

The positioning of the air guard is mainly air-to-ground attack. The air-to-air attack of the zerg is handled by the professional air-to-air ultimate unit Devourer.

...

The Zerg Devourer is the strongest air-to-air attack unit of the Zerg. It flies extremely fast, and the super mucus it sprays can cause super damage to any type of enemy or substance.

The super mucus sprayed by the Devourer is a mixture of multiple Zerg biological substances, with multiple killing properties.

First, it is super corrosive damage. This corrosion has a super strong effect on all material energy, which is stronger than the individual Zerg biological decomposition fluid and various corrosive liquids. It is the main killing property of the Devourer.

Second, it is a special spore contained in the mucus. This special spore attaches to the enemy and can limit the enemy's attack and movement, greatly reducing the enemy's strength and defense, enough to make a powerful enemy easily killed by ordinary units.

The Devourer's attack is very powerful, and there are many detailed descriptions about the killing effect. Wu Qing didn't look at it again.

If a small number of Devourers lead a large number of Zerg Dragons, the killing efficiency of the Zerg Dragons will be qualitatively improved.

The appearance of the four ultimate Zerg troop types, Scorpion, Mammoth, Sky Guardian and Devourer, has improved the overall strength of the Zerg.

Chapter 289/341
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Weird World: Choose the Zerg Base at the StartCh.289/341 [84.75%]